So Right now I am having issues on how I should be Tweening Color based on an Items Size, I have tried a couple of things and I have even tried looking it up, but I have not not found Anything relevant to what I want to do.
How should I be doing this?
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Not asking for Script btw, just asking how I should be doing it as in explanation
Like this, but it within a set limit, so like if I had 100 health, it would be green, but if it was at 0, it would be red, and everything else in between is a color in between those 2 colors.
Ok, I understand now, you would do something like:
local target = {Color3 = part.Color3.new(anything,anything,anything)} --not sure if that’s how you do it, but I’m sure you know
local otherTarget = {Color3 = part.Color3.new(anything, anything, anything}
Or soemthgin like that, you could also do soemthgin like: