Confusion With FE

Hello,

So whilst I’m planning a game idea I’ve run into an issue with FE.

Can a client Delete/Modify server-side scripts, local scripts and other instances that are inside of their “Player” Instance in the “Players” service?

Example:
image

Don’t worry, I’m not going to use server-side scripts in the player, this is just as an example

Yes, they can, although server scripts bytecodes are never sent to the client regardless of where the script is, therefore they can’t be decompiled, so deleting them does nothing. They can delete localscripts and edit those as well, since the bytecode is replicated, it has to. They can delete everything else as well. But it would only show on their machine.

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Thanks, this is just what I needed.