I’m trying to make beams connect without affecting the curve of the initial beam, and work at any point on the curve.
For example:
The issue is that I have no idea how to convert this idea into code, as I have an issue calculating the CurveSize0 and CurveSize1 for both of the beams.
A temporary way I’m trying to do this is by keeping the initial beam, cutting off the end of it using transparency, and adding another one, and will look like this:
An issue I have with this is that the transparency will look way too obvious and this won’t work when rescaling, as I have to do this over and over.
Please help!