I’m at the moment trying to make a monster but I’m having some issues with the constraint on the monster’s right arm. The left arm’s constraint is exactly where it needs to be but the right arm’s constraint is a little bit lower than another which I think is the reason why the monster’s right arm falls of whenever I test the game. Here is a screenshot of the left arm and the right arm: Left:
Click on the BallSocketConstraint and look at the Properties. Make sure the Attachment0 and Attachment1 Properties are connected properly.
In your images it appears you have 2 BallSockets in each shoulder (in each joint I can see two brown rings). You only need 1 for each joint that’s connected to an Attachment in each Part.
I find it easier if I move the Part away by 1 stud, then I can see the Constraint joint between the 2 Attachments.
The BallSocketConstraint has the right Properties and it should work but still dosen’t. I don’t know why it shows as two rings cause when I take a look there is actually only one ring. Here is a better picture.