Constraints Attached to Character are not the same

When I attach a Spring Constraint to my Character the position of my Character is not the same on the Server as it is on my Client, how would I fix this?

Server

Client

This means you are changing the position by the client / by a local script, use remoteEvents and move them by the server

The only thing that I’m doing is creating 2 attachments and a spring constraint on the server.

I dont really know alot about springs and these type of stuff, i just said the most common thing.

But your character is controlled locally and the info is sent to the server, not the other way around.

I have tried setting all of the parts’ network ownership to nil and it still didn’t work, but the humanoid might be setting it back to my client.

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