When I attach a Spring Constraint to my Character the position of my Character is not the same on the Server as it is on my Client, how would I fix this?
This means you are changing the position by the client / by a local script, use remoteEvents and move them by the server
The only thing that I’m doing is creating 2 attachments and a spring constraint on the server.
I dont really know alot about springs and these type of stuff, i just said the most common thing.
But your character is controlled locally and the info is sent to the server, not the other way around.
I have tried setting all of the parts’ network ownership to nil and it still didn’t work, but the humanoid might be setting it back to my client.