title explains it all. was tryna make some jtoh obstacles for fun and noticed that when i stood on the edge of a platform which had one rope holding it up in the centre, it didnt rotate, but rather stayed still until i hit it from the bottom.
i then stood on a platform with 4 ropes holding it from each corner to the same result, yet noticed that when it was moving, it wasnt dragging me with it.
for me this is happening in both the player and studio, and ive noticed this with springs, rods and ropes. not too sure if it happens with anything else but id presume it does
this also works perfectly fine with parts as you can see from the video. yet i was playing a game which had these earlier and they worked just fine
HOW TO REPRODUCE:
(in the way i did it)
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create 2 parts in the workspace and place them above one another like so, anchoring the top part and leaving the bottom unanchored
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add 1 attachment to the top part and as many as you need to the bottom (ive went with 4), and position them to wherever you want them
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add as many constraints as you need to the anchored part, and set their attachment0’s to the attachment within it, and their attachment1’s to their respective attachments
and viola. you can now experience weird physics
Expected behavior
When standing on a platform, the players mass should cause the physics object below them to move and have it drag them with it