Constraints causing unanchored parts to act odd when interacting with the player

title explains it all. was tryna make some jtoh obstacles for fun and noticed that when i stood on the edge of a platform which had one rope holding it up in the centre, it didnt rotate, but rather stayed still until i hit it from the bottom.

i then stood on a platform with 4 ropes holding it from each corner to the same result, yet noticed that when it was moving, it wasnt dragging me with it.

for me this is happening in both the player and studio, and ive noticed this with springs, rods and ropes. not too sure if it happens with anything else but id presume it does

this also works perfectly fine with parts as you can see from the video. yet i was playing a game which had these earlier and they worked just fine

HOW TO REPRODUCE:

(in the way i did it)

  • create 2 parts in the workspace and place them above one another like so, anchoring the top part and leaving the bottom unanchored

  • add 1 attachment to the top part and as many as you need to the bottom (ive went with 4), and position them to wherever you want them

  • add as many constraints as you need to the anchored part, and set their attachment0’s to the attachment within it, and their attachment1’s to their respective attachments

and viola. you can now experience weird physics

Expected behavior

When standing on a platform, the players mass should cause the physics object below them to move and have it drag them with it

Hi Wall_Dweller,
The motion issue is caused by automatic network ownership assignment. If you force the platform to be owned by the client then it will respond when the character walks on it.

The issue where the platform doesn’t drag you as it moves back and forth is a quirk of the humanoid system. We won’t be able to change that without breaking a lot of experiences. We found that making the platforms larger helped work around this quirk.

Thanks

alr. will get to setting the network owner to the player so it helps. but i would prefer having smaller platforms since its part of a tower game that im wanting to make and i kinda want them to be smaller

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