Constraints Falling Behind

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I want to make these turrets follow a moving objects with stuttering

  1. What is the issue? Include screenshots / videos if possible!

I am using Align Position with Rigidity Enabled to set the position of my turret on my object. However it keeps stuttering back and forth: https://i.gyazo.com/8a5ee21e39717a75b6e566397a525fd4.mp4. I have also tried HingeConstraints with the same result

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

HingeConstraints and the like to no avail. I have looked for solutions on the Developer Hub but couldn’t find any.

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

The footage/Gif is taken at a location greater then 10k away from spawn

you’ve found floating point errors, which make numbers less precise the larger (and to a point, smaller) they are. You can try and mitigate this by using CFrames and looping through all the turrets and use the CFrame.new(Position, LookAt) constructor to make the turret point to the target. This might help slightly, however this is an issue with 64 bit floats, and not something you can fix without changing your game and how it works, for example, making the world move around the player instead of moving the player through the world.