Constraints not replicated when connected to a BasePart attached to an animated Bone, on Client side the Constraint then works fine but not replicated to the Server.
Started happening around March 2025.
Example:
- CharacterModel
- HumanoidRootPart
- RootPart
- RootBone (not animated)
- SpineBone (descendants and this animated)
- CollarBone
- HandBone
- CollarBone
- SpineBone (descendants and this animated)
- RootBone (not animated)
- BasePart
- Attachment_1
- Attachment_2
- RigidConstraint:
Attachment0 = Attachment_1,
Attachment1 = HandBone
- AnotherPart
- Attachment_3
- AnyMovingConstraint (mainly want the RopeConstraint to work, but none worked):
Attachment0 = Attachment_3,
Attachment1 = Attachment_2