Continuously, all players are kicked at once with error code 277

My experience is that about 60 players typically connect to one server, and the server memory was around 5500mb, but I resolved the LuaHeap issue and reduced it to about 3800mb.

The server errors average around 1500, and client errors seem to be around 100,000. (In the case of client errors, it seems that the error-prone part is executed repeatedly.)

I’ve read several articles dealing with error code 277 issues, but most seem to address situations where only some players are kicked, which appears different from my problem. In my case, all users are kicked at once with error code 277.

Given that all players are kicked at once, it doesn’t seem to be an issue with individual users’ networks.
Also, my game uses httpservice extensively to connect to external services. Could this be a problem too?

How can I solve this problem?

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You are experiencing server crashes somehow. The client doesn’t seem to know what’s happening so whatever it is, it isn’t replicated to the client and immensely overloads the server.