You can write your topic however you want, but you need to answer these questions:
I am trying to make a control point that is capturable like in games such as Battlefield 4 or Battlefield 1 etc. I have gotten to the point where a script detects if a player has walked onto a point and fires a RemoteEvent via the Humanoid.Touched event but I am struggling to find a way to detect when a player leaves the control point. I would use .TouchEnded but it’s extremely unreliable and sometimes fires even if I’m still in the capture area. I’m using simple blocks to define a capture area which are 30x30 in size. I’ve also tried RunService.Heartbeat and gotten to a state where it can detect when the player has left and entered reliably, the problem with it is that the event keeps firing over and over again as it’s a Heartbeat event thing and I need it to fire a RemoteEvent once a player has entered or left. Feel free to ask questions in case I haven’t explained it enough.
It would be prefered if someone could tell me the functions or methods I should be using just so I’m heading in the right direction but if you want you can provide some full-on code c:
Edit: I’m using the FindPartsInRegion3 function in the RunService.Heartbeat event.