I’ve found a way to reproduce this outside of a character. It’s similar to a bug that happened with Neon a while back.
- Create a Part
- Set the Part’s transparency
- Insert a SpecialMesh
- Set the MeshId to some UV-mapped mesh
- Set the TextureId to some texture with alpha transparency
Really cool effect! I wish this were intentional… I’m still very unclear as to how ForceField is supposed to function.