Control the Fresnel effect of ForceField material using the Reflection property

I’ve found a way to reproduce this outside of a character. It’s similar to a bug that happened with Neon a while back.

  1. Create a Part
  2. Set the Part’s transparency
  3. Insert a SpecialMesh
  4. Set the MeshId to some UV-mapped mesh
  5. Set the TextureId to some texture with alpha transparency

Really cool effect! I wish this were intentional… I’m still very unclear as to how ForceField is supposed to function.

Imgur

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