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What do you want to achieve?
A build-mode camera that the player controls. -
What is the issue?
I can’t figure out where to start or how to get it controllable on all platforms or in the first place. -
What solutions have you tried so far?
I really just don’t know.
So, the way you would make it so the player isn’t focused on the player is by setting the camera type.
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable -- Stops the camera from following player
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom -- Returns the camera to normal
When the camera type is scriptable, you can set the camera’s CFrame by doing this
workspace.CurrentCamera.CFrame = CFrame.new(x, y, z) -- Change this to the desired position
Hope this is helpful!
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I am now using a tutorial on the Dev Hub. Still, it isn’t working to what I need. InputObject.UserInputType (roblox.com)
Ok, I was just giving some pointers on changing the camera behavior in order for you to set the position and manipulate it in the way you would like.