So basically I have a script and it loads the players character. Once this happens for the second time, The controls are glitched.
So they can now only walk backwards.
I have a feeling it has to do with this script that I have.
It gets put into the character after I load the character for the first time. So Im assuming it has to do with it.
(I disabled the script and it is causing the problem.)
Anyhow this is the script that’s causing problems
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local ContextActionService = game:GetService("ContextActionService")
local jumping = false
local leftValue, rightValue = 0, 0
local function onLeft(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
leftValue = 1
elseif inputState == Enum.UserInputState.End then
leftValue = 0
end
end
local function onRight(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
rightValue = 1
elseif inputState == Enum.UserInputState.End then
rightValue = 0
end
end
local function onJump(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
jumping = true
elseif inputState == Enum.UserInputState.End then
jumping = false
end
end
local function onUpdate()
if player.Character and player.Character:FindFirstChild("Humanoid") then
if jumping then
player.Character.Humanoid.Jump = true
end
local moveDirection = rightValue - leftValue
player.Character.Humanoid:Move(Vector3.new(moveDirection,0,0), false)
end
end
RunService:BindToRenderStep("Control", Enum.RenderPriority.Input.Value, onUpdate)
ContextActionService:BindAction("Left", onLeft, true, "a", Enum.KeyCode.Left, Enum.KeyCode.DPadLeft)
ContextActionService:BindAction("Right", onRight, true, "d", Enum.KeyCode.Right, Enum.KeyCode.DPadRight)
ContextActionService:BindAction("Jump", onJump, true, "w", Enum.KeyCode.Space, Enum.KeyCode.Up, Enum.KeyCode.DPadUp, Enum.KeyCode.ButtonA)
Anyhow the part where I bind the functions, I have a feeling this is still doing something and breaking the controls.
So how do I fix it? So when it Loads the players character it un-binds the controls from this script?
TLDR
I have a script that is breaking the controls once there character gets loaded.
The controls are probably broken cause I bind the controls with the script.
I am wondering once the players character is loaded, how to fix the controls by un-binding the controls