I have a rig, with motor6d’s.
I would like to use the same animations for a rigged mesh, that will have the same
names for the bones as were the motor6d’s
The only issue is I need the bones in Blender, to have the same orientation and position, as the motor6d CFrames do.
However, in Blender, the bones have …
Head Position, Tail Position, Rotation
Is there any plugin or tutorial or formula… anything, that would explain how to convert a Roblox CFrame to a HeadPosition, TailPosition, Rotation?
Thanks