so like is there equation between falling walking speed and normal walking speed?
(don’t really know where to put this in)
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do u want a seperate speed when the player is falling, and bring it back to normal once landed?
I’m not completely sure what you mean. If you just want the speed of falling vs. walk speed then that’s easier. Walk speed on Roblox is measured in studs per second. So if you were able to calculate the studs per second speed at which the player is falling you could easily convert that to walk speed. You could probably do that by just doing dy/t.