Converting animations with too many limbs

Hi guys,

I have a few captured animations that have too many limbs / different bone structure from what Roblox uses.

Is anyone here familiar with how to convert these to be usable in the studio?

I am a novice at animating so not sure how I could accomplish this myself.

If someone could shed some light or help me make these files work via DM’s I’d be happy to reward for the time spent :slight_smile:

2 Likes

What exactly do you mean by “captured”?