Converting offset to scale without using absolute size?

Is there any way to convert offset to scale without using absolute position? I am creating a custom bubble chat U and the goal that I am trying to achieve is having the bubble chat UI not get larger when the player gets further away.

Because the bubble chat uses TextSerivce:GetTextSize() it returns a offset in pixels. I want to convert this into scale so that the bubble text doesn’t grow as you get further away. I cant use absolutesize because there is no absolutesize at the start. Its 0 by 0 until the text size is determined.

Thanks and if you have any questions let me know.

If you are talking about BillboardGuis then simply converting the size to scale would fix the growing issue.

Yea but I am trying to figure out how to convert offset to scale without using abosolutesize.