Is there any way to convert offset to scale without using absolute position? I am creating a custom bubble chat U and the goal that I am trying to achieve is having the bubble chat UI not get larger when the player gets further away.
Because the bubble chat uses TextSerivce:GetTextSize() it returns a offset in pixels. I want to convert this into scale so that the bubble text doesn’t grow as you get further away. I cant use absolutesize because there is no absolutesize at the start. Its 0 by 0 until the text size is determined.
Thanks and if you have any questions let me know.