Placeable pattern - Essentially, you would place objects (let’s say candles for this example) in a certain pattern or shape, like a circle, or a cross, to unlock something like a room or spawn in a key or other item.
Re-organization - Moving pre-existing items in a different location or rotating the object around like a book to unlock something. (this does require the pick & place mechanic to have a rotation feature).
Pressure plates - picking up and placing a certain number of objects in order to reach a minimum weight to unlock something.
Walkspeed modification - This isn’t necessarily a recommendation on uses for the pickup mechanic, but you could create a local script to change the players walk speed based on the weight of the object they are holding if you wanted to add a bit of QOL feel depending on what you’re going for.
Placement & Interactive tools - You could have things like a key or lockpick which require you to hold it to open a certain door. Or if you wanted to utilize both the pickup and placement mechanic you could implement something like placeable items such as dynamite that you could grab and then place near a wall and explode it.
This pick and place mechanic is EXTREMELY good and cool! This is a great mechanic and feature! It seems very realistic! How long did it take to make this mechanic?
uff, about a week or two with claude, trying different variations of it for a long time I couldn’t come up with a cool method that would work well on all platforms, I think I found it