Hello.
Earlier today, I followed a short tutorial to make a throwable projectile. It all works fine, apart from one small thing; you can quite easlily spam projectiles. I tried to implement a cooldown script, but failed. No errors in the output, and I just can’t throw projectiles at all. This is the script after I implemented cooldowns: (You will be able to see which parts I made because they are clearly named with variables.)
local event = script.Parent:WaitForChild("event")
local cooldown = 2
local oncooldown = false
while true do
if oncooldown == true then
wait(cooldown)
oncooldown = false
end
wait(0.1)
end
event.OnServerEvent:Connect(function(player)
if oncooldown == false then
local char = player.Character
local HRP = char.HumanoidRootPart
local part = game.Workspace.rock:Clone()
part.Touched:Connect(function(Hit)
if Hit and Hit.Parent and Hit.Parent:FindFirstChild("Humanoid") then
Hit.Parent.Humanoid.Health = Hit.Parent.Humanoid.Health - 5
end
end)
part.Name = "flyingrock"
part.Size = Vector3.new(2,2,2)
part.CFrame = HRP.CFrame * CFrame.new(0,0,-5)
part.Parent = workspace
local att = Instance.new("Attachment")
local fire = Instance.new("Fire")
fire.Parent = part
att.Parent = part
local LV = Instance.new("LinearVelocity")
LV.MaxForce = 9999999
LV.Attachment0 = att
LV.VectorVelocity = HRP.CFrame.LookVector * 200
LV.Parent = att
game.Debris:AddItem(part,1)
end
end)
Thanks!