The cooldown is just not working it’s so broken, it works, and then it slowly starts to not work.
local firework = script.Parent
local fireworkModel = game:GetService("ServerStorage").Fireworks.RedFirework
local height = 10
local speed = 1
local TweenService = game:GetService("TweenService")
local debounce = false
local timeCooldown = 0
function Launch()
local character = script.Parent.Parent
local fwork = fireworkModel:Clone()
timeCooldown = 0
debounce = true
fwork.Parent = game.Workspace
fwork:MoveTo(character.HumanoidRootPart.Position)
for i = 0, height*10 do
fwork:PivotTo(fwork:GetPivot() + Vector3.new(0,1,0))
wait(0.01)
if timeCooldown >= 5 then
debounce = false
end
timeCooldown += 0.1
end
local explosion = Instance.new("Explosion")
explosion.Parent = game.Workspace
explosion.Position = fwork.Body.Position
fwork:Destroy()
end
firework.Activated:Connect(function()
if debounce == false then
Launch()
end
end)