Core Memory on Server Question

So I have been looking into memory in order to help prevent memory leaks for my games and make my games the most efficient they can be. I have recently come across a problem where the network/replicator section memory gets pretty high in server memory in a server that has lasted a long long time. My question is, what kind of memory is accounted for in the network/replicator section?

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One thing that comes to mind for me is physics ownership of parts. A lot of it could be the implementation of guaranteeing packet delivery.

Any steps (according your theory) to prevent a leak in physics ownerships of parts?