I’m wondering if there are any CoreScript methods for disabling all movement related input connections. I’m creating a game that uses an isometric view with no character, where the mobile joystick and WASD keys will move the camera locked to a y-plane.
I do more back-end things so I haven’t experimented with the character, so I’m wondering if I can just remove the character altogether. I know how to script custom cameras and translate joystick input, I just want to remove the core implementation of movement methods.
I have in the past cloned the core scripts and edited them and placed them in starterplayerscripts, but I feel that is more of a hack-fix and there must be an easier way.