I noticed, on a blank baseplate, there would be at least 1 request for each GetAsync, SetAsync, and UpdateAsync for DataStores. This is a large disadvantage to single player servers that would need the full extent of the limit that is stated on the wiki. I’ve searched the general scripts in Studio in a test server, and found nothing using the service. Since this contributes to the DataStore limit, other requests will be queued resulting in general slowdowns.
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