Core Temperature Stability

I am working on a core reactor game type thingy and I made two buttons, one increases the core temp by one and another decreases by one. I was wondering if there was a way to make a ScreenGui which says “Status: Stable” when it is -100 to 100 degrees, “Status: Unstable (Cold)” when under -100 degrees and “Status: Unstable (Hot)” when over 100 degrees. Please let me know!

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Check get a script that checks if the value if greater then 100, less then -100 and greater then -100 and less then 100

…yes, how would I implement this?

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Like this: (Sorry, not the best)

Value  = 0 -- you can change this to what ever and make it however you want

While wait() do
    if Value >= 100 then
            -- Over Heating
    elseif Value <= -100 then
            -- Over Cooling
    elseif Value > -100 and Value < 100 then
            -- Stable
   end
end

I am sorry it was a bit before I posted, I am typing on my phone.

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This works! Thank you so much!

Final script for anyone wondering:

local label = script.Parent.SurfaceGui.TextLabel
local coreTemp = game.Workspace.Core.CoreTemp

coreTemp.Changed:Connect(function()
	if coreTemp.Value >= 100 then
		label.Text = "Status: Unstable (Hot)"
		label.TextColor3 = Color3.fromRGB(255,0,0)
	elseif coreTemp.Value <= -100 then
		label.Text = "Status: Unstable (Cold)"
		label.TextColor3 = Color3.fromRGB(0,0,255)
	elseif coreTemp.Value > -100 and coreTemp.Value < 100 then
		label.Text = "Status: Stable"
		label.TextColor3 = Color3.fromRGB(255,255,255)
	end
end)
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I just wanted to add that you could use :GetAttributeChangedSignal() (If you’re trying to check for an attribute that has been changed) or .Changed() (If you’re looking for a variable that has been changed) to basically only run a checking function like the one created above

if the value you’re looking for changes. This would make your game not be constantly checking for a value.

Hope this helps :slightly_smiling_face: if you have any more question, please feel free to ask

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I hope you see this use-intvalue.Changed IntValue | Roblox Creator Documentation

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