CORES: Build by Day, Battle by Night [Feedback]

Hey guys!!
So today I’m at that point in development where I think my game is ready for release but it really needs some playtesting and feedback.

Since the game is multiplayer, I WILL BE ON CORES for the next couple of hours if anyone wants to hop on and test it with me! And always feel free to reach out to me directly/or our Discord if you want to play it or if you have feedback<3

Game: [🔨] CORES - Roblox

Cores is a game with an extremely simple loop:

  • :sun: During the Day Time, you build with blocks to defend your Core
  • :crescent_moon: During Nightfall, it suddenly falls dark and everyone has weapons. You need to break through defences, destroy other Cores and eliminate other players whilst defending your own.

Think of it like BedWars but no islands. Its more of a chill party loop rather than a competitive matchmaking experience.

Trailer:

So the current features Cores has are:

  • BUILDING SYSTEM: a fully fledged cross-platform building system to place pre-set structures down.. Eventually this may become block kits, etc
  • DAY/NIGHT CYCLE: just a fully working game loop from day (building) → night (combat)
  • COMBAT SYSTEM: simple custom combat system
  • SPECTATOR/SPECTRES: this is an interesting one! I hate spectating games so I have given a hopefully cool twist on spectating where you are a little ghost running around. There is even the option to pay and push people to sabotage them :skull:
  • DESTRUCTION PHYSICS: when you destroy a core it all comes falling down! Really satisfying
  • STORE/SKINS: yep! There are hammer skins, spectre skins, block textures to buy with coins you earn in game!
  • MONETIZATION: as mentioned previously, you can pay to push people and also pay to buy more coins (classic). I am sure there can be more ways but I wanted to be tasteful at launch.
  • MODIFIERS: well only one at the moment. There is a chance that Blood Moon might fall which increases everyones damage to 2x.
  • MAP THEMES: only two atm as well, but definetly more to come
  • BADGES: more to come as well but currently a welcome & push badge
  • SPRINTING: sprinting supported on all devices as well! Working stamina bar and UI

What I need feedback on:

  • Is the game intuitive? Not only for you but for children, adults, teenagers, etc
  • How is the sound design?
  • Are there any major bugs?
  • Is the UI subtle but informative?
  • What is the game missing?
  • What is the best way to advertise and promote Cores?
  • Branding of Cores at the moment
  • How can I increase retention and/or first impressions?
  • I guess since this is my first proper release, I really want to mould it around the community and feedback of any kind is appreciated<3

Below is an example of how I am marketing it on social media:

Thank you guys! Be critical & let me know what your thoughts are

3 Likes

For a new game this is well made
Some ideas would be adding some type of monster round / day that will spawn monsters around the map that attack, killing them could give coins
Other gear / weapon types instead of just a hammer for example, a range gear with a higher cooldown.
Something like abilities for weapons or without, you could unlock with coins.
Make sure the abilities have long cooldowns to prevent new players from quitting against others with abilities if you add that.
Different types of building that have special effects if you like that.
You could make the cores heal themselves if not damaged for long enough. (not sure yet it would be better to see with enough players)

There are more things that can make this less boring, but for now you should focus on entertainment, this would keep players playing longer.

Anyways when playing for the first time I got hooked for some minutes only, I can see some of these ideas making players hooked more if you do them right.

Playing your own game yourself often will let you know if it’s getting boring or not and if something needs a makeover.
:brick: