Corner not Looking As Expected [Union +~ Negate]

  • What are you attempting to achieve? (Keep it simple and clear)
    • Corner Part I need to make a Corner Part using Negate And Union but it just gets the size wrong compared to the normal wedge part…
    • Images found below:

  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
    • LOOK;
Before Union/Negate

Creation of the CornerWedge


Creation of the Wedge
image

They are all Just this Part Being Union’-ed
image

After Negate/Union

image


  • What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
    Roblox Wiki? No, Sorry I don’t know what to search for!
    This was my Second Attempt which successfully failed
    So did my first attempt which was just the exact same process but… Worse :confused:
    You may then include any further details.
    image
1 Like

Try using this:

(1) Meshes - Roblox

4 Likes

wow thanks but what if I’m trying to make a game without the help of Free Models!?:slightly_smiling_face:

Personally, I find mesh kits to be more like tools rather than free models. Just think, you have plugins which are free tools provided to you. Mesh kits act like different variants of the different part types Roblox gives you, with the intention of helping you create something.

3 Likes

Yep, agreed. Same goes with texture kits and stuff.

Why are they using unions anyway though

2 Likes

I am not a very skilled builder and also never learnt how to use Blender!
Sorry if it wasn’t obvious :frowning: I also don’t know any other way to make meshes aswell! Sorry :[ …
~ Sincerely @oscoolerreborn

1 Like

An alternative to blender is OnShape, which is a website. Although its meant for engineering things you are able to create meshes that can be imported to studio. Its very simple to learn and good for creating very simple meshes meant for builds, however isn’t the best for full fledged assets.

2 Likes

Union one negative part at a time. This is a pretty common glitch that I run into.

1 Like

I would suggest learning to use Blender. No doubt with this high poly (and might I add glitchy) union you’re trying to create, your game will be better off performance wise if you use Blender.

1 Like