I have a coroutine that I’m using to Instance a new Particle Emitter and SpotLight every few seconds, then delete them.
The problem I’m having is that the script won’t edit any of the properties for the particle emitter and doesn’t even pass that part.of the script.
It doesn’t even throw an error so I have no clue what the issue is.
Here is the piece of script:
local function Lights()
print("Lights!")
while true do
if Config.Progress.Value < 100 then
local bulbs = Generator.lamp.bulbs print("25")
local CurrentBulbs = bulbs:GetChildren() print("26")
local RandomBulb = CurrentBulbs[math.random(1,#CurrentBulbs)] print("27")
local ParticleEmitter = Instance.new("ParticleEmitter",RandomBulb)print("28 29")
ParticleEmitter.LightEmission = 999999 print("30")
ParticleEmitter = 5
ParticleEmitter.Transparency = .5
ParticleEmitter.Lifetime = .25
ParticleEmitter.Rate = 5
local Spotlight = Instance.new("SpotLight",RandomBulb)
Spotlight.Angle = 40
Spotlight.Brightness = 75
Spotlight.Range = 40
print("Boom")
wait(math.random(1,2.5))
print("Boom Removed")
ParticleEmitter:Destroy()
Spotlight:Destroy()
end
end
end
print("Running Light Services")
local LetThereBeLight = coroutine.create(Lights)
coroutine.resume(LetThereBeLight)
Here is the output: (No Errors)
20:26:10.847 Running Light Services - Server - GeneratorMain:55
20:26:10.848 Lights! - Server - GeneratorMain:21
20:26:10.849 25 - Server - GeneratorMain:25
20:26:10.851 26 - Server - GeneratorMain:26
20:26:10.851 27 - Server - GeneratorMain:27
20:26:10.852 28 29 - Server - GeneratorMain:29
20:26:10.853 30 - Server - GeneratorMain:30
the 25 - 30 you see in the output window is just the line thats running print(line number).
I was doing this just to see if it was running the lines. It is, it’s just not editing the properties.
Thank’s for the help in advance.