Correct box mapping for unions please!

This is bothering me so much right now:

Unions do not have the same box/cube mapping as a BasePart does and it is driving me nuts when I go to apply a texture or decal to a UnionOperation next to a BasePart, please fix this bug that’s been around since release.

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Where does the selection box align when you select it? The positions of decals should depend mainly on the orientation of the union (not necessarily the same as your part’s orientation.) Not sure about textures, but maybe there should be a way to offset the texture so it’s always in a consistent spot

With the entire union…?