Corrupted ChildData and/or MeshData?

I was working on a fishing rod, and I deleted the model to move it to another location - but studio crashed. I opened my autosave file, and came to a suprise of the entire model being corrupted and loosing an hour of work.

The model won’t render and trying to negate a union will cause an error. Including any of these parts in a union will cause a weird result.

Help

The ChildData and MeshData of the union are whats corrupted – not the instance itself. You should update the title of the post to reflect that so it’s more clear what the problem is.

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