Currently having an important issue with a cos animation.
→ Example:
→ Code:
welds.char[1].C0 = welds.char[1].C0:Lerp(cf(0,0,0) * angles(-10,0,0) * angles(0,0+0.35*cos(sine/3),0),lerpalpha)
welds.char[2].C0 = welds.char[2].C0:Lerp(cf(0,1.5,0) * angles(0,10,0),lerpalpha)
welds.char[3].C0 = welds.char[3].C0:Lerp(cf(-1.5,-0.1,0) * cf(0,0,0+0.25*cos(sine/3)) * angles(0-20*cos(sine/3),0,0),lerpalpha)
welds.char[4].C0 = welds.char[4].C0:Lerp(cf(-0.5,-1.5,0) * cf(0,0,0+0.6*cos(sine/4)) * angles(0-29*cos(sine/3),0,0),lerpalpha)
welds.char[5].C0 = welds.char[5].C0:Lerp(cf(1.5,-0.1,0) * cf(0,0,0-0.25*cos(sine/3)) * angles(0+20*cos(sine/3),0,0),lerpalpha)
welds.char[6].C0 = welds.char[6].C0:Lerp(cf(0.5,-1.5,0) * cf(0,0,0-0.6*cos(sine/4)) * angles(0+29*cos(sine/3),0,0),lerpalpha)
Sine = ever increasing number (every millisecond)
Example:
while task.wait() do
sine = sine + 1
end
cf = CFrame.new
angles = function
Example:
function angles(x,y,z)
return CFrame.Angles(math.rad(x),math.rad(y),math.rad(z))
end
welds.char = table
Example:
function weld(p1,p2)
local _ = Instance.new("Weld")
_.Part0 = p1
_.Part1 = p2
_.Parent = p1
if p2.Name == "Main" or p2.Name == "RingHandle" then
p2.Parent.Parent = p1.Parent
end
return _
end
local welds = {
char = {
weld(character["HumanoidRootPart"],character["Torso"]),
weld(character["Torso"],character["Head"]),
weld(character["Torso"],character["Left Arm"]),
weld(character["Torso"],character["Left Leg"]),
weld(character["Torso"],character["Right Arm"]),
weld(character["Torso"],character["Right Leg"]),
legs = {
weld(character["HumanoidRootPart"],character["Right Leg"]),
weld(character["HumanoidRootPart"],character["Left Leg"]),
}
},
}
Any help appreciated!
Best, Xarciti.