Could a potentially large amount of instances in ServerStorage cause server lag?

In my game, whenever a round ends, I want to make a folder that will hold a bunch of values that log what happened in that round. These folders would be kept in ServerStorage as to not cause any client lag. Since these would be kept in the server until it is shut down, I was wondering if having too many of these would cause lag after a while?

You’d probably want to use tables instead of using instances. You can either use a table for each round, or probably the better option is to put them all into an array, which is basically a table with tables in it.

I’m not sure how much lag it would cause to use folders and values, but using tables is a much better option.