I have been working on an Anticheat for a game I work for. It does some raycasting and calculating and it does it’s checks every 0.25 seconds. I am very confident that this stops the most commonly used exploits.
Could this lag a 50 player server? And is there a way to test it alone?
it may do to many people in a server for once like over 100 players if you remember that how laggy it was so that is that s it realy can be laggy with 50 yes
I tried initiating the anticheat 50 times on my character ingame and there seems to be no lag. Is this test reliable or should I try a different method?
Test it with 8 characters I guess or get a bunch of mates in a game. 50 (players) with ray casts serverside to serverside 4 times a second does seem excessive though jut to prevent some exploit. Perhaps you can rearrange the code so the exploit can’t happen.