I’m making a non rig model.
I was wondering if I could store the animations and make them a function in the module.
Could this work? If so, would it be efficient?
Thanks!
I’m making a non rig model.
I was wondering if I could store the animations and make them a function in the module.
Could this work? If so, would it be efficient?
Thanks!
Yes you can do this. For most cases, if done properly, it won’t be super inefficient, but I speculate that it won’t be as efficient as if you used Animation objects, since Animation objects run off C++ whereas something custom would be limited by the LuaU runtime environment.