So I am trying to create a huge grid (contains 90k squeres UI) and as you can tell thats too much. is there any alternative? This is my current script:
for i = 0, 300, 1 do
for v = 0, 300, 1 do
local grid = Instance.new("TextLabel", mainGui)
grid.Text = ""
grid.Position = UDim2.new(0, plr.PlayerGui.Main.AbsoluteSize.X / 50 * i, 0, plr.PlayerGui.Main.AbsoluteSize.X / 50 * v)
grid.Size = UDim2.new(0, plr.PlayerGui.Main.AbsoluteSize.X / 50, 0, plr.PlayerGui.Main.AbsoluteSize.X / 50)
end
end
I always get time exhausted and if I put wait in there I would be waiting for a year to load
I hardly ever see that being a thing, it’s very daring, so if you ever manage to get that far then props to you, because most functionalities are made for 3D environments (with 2D Gameplay as well).
thanks. I will just skip that kind of decoration and try to make something else for visuals. I already scripted tetris and chess in 2D so I am looking forward for this challenge.