Could players trade in game items for robux?

I know I asked this question recently, but I would like someone to actually say something about it. I really want to recreate something like TF2 or CS GO’s market, but it may be against the rules. Let me put 2 things down first:

Crates are completely free.

Crates cannot be traded.

Looking at the TOS and the community standard, the only rule that would interfere is these:

Using third-party services to buy, sell, trade, or give away Robux. This does not apply to Roblox gift cards

Circumventing Roblox payment systems or fees, including by providing users indirect benefits for purchasing content or packages in other Roblox properties or systems.

Since this is brought up, it would make you think that you could sell items for robux.

If paid random items are available in your experience, users may not trade or sell the resulting assets for Robux, real currency, or anything else of value on Roblox.

Any ideas?

All info is gotten from here:

Probably shouldn’t have asked this late at night lol.

I still just need justification for what I said. I’m pretty sure I’m fine, but just want to make sure.

I’m also curious about this, as I’d like to facilitate an in-game auction house sort of feature in my current project. Allowing players to use either in-game currency or robux for trades would be optimal, but I don’t want to move forward with brainstorming a solution for this if there’ll be any issues with Roblox. Have you tried it or received additional information?

From what I have learned. As long as any of those items aren’t received from random odds and can be payed with Robux.

You have to walk a very thin tight rope to be safe, it’s not worth the risk

Alright thanks for the info. I’m going to do some more research and see if I can’t walk that rope appropriately.

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