Could someone give me some guidelines on UGC texturing/creation for R6 and R15?

basically the title. I’ve seen a lot of R6 accessories that are pretty flawless even at a lower resolution, but I can’t seem to do this myself without roblox crunching my textures down into complete garbage.

could someone give me some guidelines for UGC? I’ve been uploading it for a while now and I’m still extremely confused on how the R6 compression works and what the ideal texture resolution should be for both R6 and R15.

1 Like

proper uv unwrapping, texture density, bevel’s, pbr workflow, normal’s, and baking to mesh

search those on yt pretty much all you need

and then look up the doc’s on roblox for the proper texture size and triangle count limits