Hello, im having a weird issue with my game, the countdown randomly stucks at 0:00, are there any ways to fix it?
Minutes.Value = 8
Seconds.Value = 0
TimerSpeed.Value = 1
MultiplierVisible.Value = false
Multiplies.Value = 1
NewTower()
debounce = true
while true do
if Minutes and Seconds and TimerSpeed and Tower and Stages then
repeat
if Seconds.Value <= 9 then
TimerTag.Value = tostring(Minutes.Value)..":0"..tostring(Seconds.Value)
else
TimerTag.Value = tostring(Minutes.Value)..":"..tostring(Seconds.Value)
end
if Seconds.Value <= 0 then
Minutes.Value = Minutes.Value - 1
Seconds.Value = 59
else
Seconds.Value = Seconds.Value - 1
end
wait(TimerSpeed.Value)
until Minutes.Value <= 0 and Seconds.Value <= 0
if Minutes.Value <= 0 and Seconds.Value <= 0 then
TimerTag.Value = "0:00"
end
wait(TimerSpeed.Value)
for i, v in pairs(Players:GetChildren()) do
if v.Character:FindFirstChild("Win") then
v.Character.Win:Destroy()
end
end
end
Tower:ClearAllChildren()
Minutes.Value = 8
Seconds.Value = 0
TimerSpeed.Value = 1
MultiplierVisible.Value = false
Multiplies.Value = 1
NewTower()
for i, v in pairs(Players:GetChildren()) do
v.Character.Torso.CFrame = WinTp.CFrame
end
for i, v in pairs(MutatorsFolder:GetChildren()) do
v.Value = false
end
end