If an instance containing an open and interacted-with sequence property is deleted, studio will crash.
This happens for both ColorSequence and NumberSequence.
To reproduce:
- Insert a particle emitter.
- Select the instance in the explorer and run
wait(5) game.Selection:Get()[1]:Destroy()
. - Open a color or number sequence editor from the properties widget.
- Start dragging a keypoint and do not release the mouse button.
- Studio will crash or hang when the instance is deleted.