Why does this vector not apply a force relative to the camera. It is applying a force only relative to the MoveDirection and not the camera.
local Direction = Camera.CFrame:VectorToObjectSpace(Player.Character.Humanoid.MoveDirection)
Player.Character.HumanoidRootPart.BodyForce.Force = Direction.Unit*Vector3.new(40,0,40)*t
Any help greatly appreciated