Creating a groundsmash

How do I position a rock effect like this

, I tried doing that but this happened

I want it to retain shape and go under the player, my script

game.ReplicatedStorage.U.OnServerEvent:Connect(function(plr)
	local c = plr.Character
	local HMRP = c:WaitForChild("HumanoidRootPart")
	
	local Part = game.ReplicatedStorage.Yes:GetChildren()
	
	for i = 1,#Part do
		Part[i]:Clone()
		Part[i].CFrame = HMRP.CFrame*CFrame.new(0,-2,0)
		Part[i].Parent = workspace
	end	
	
	
	
end)	

Make the effect a model, set primarypart to one part from the effect. Use SetPrimaryPartCFrame().

2 Likes

I dont quite understand could you give a example