Hey everyone. I was researching on how to make a good AI system since my game requires a large amount of them and the sheer amount of info caught me off guard. I would appreciate any help on the topic.
- Apparently using custom Humanoids can help greatly with reducing server-sided lag. How would I go about making one while still be able to run animations? Especially moving as I think its hard to get custom physics to be running smoothly.
- Saving server resources by rendering mobs on client side only?
- Effective state-based AI?
Thank you in advance!