How do I make a tool capable of phasing through objects?
I’m currently making a “Flash” Game and was looking into a tool that allows you to phase through buildings.
2 Likes
It depends on what tool you’re really going for, but I’ll give a couple of general ideas:
-
You’ll need to get the
Mouse
usingMouse.Hit.Position
-
You can add atable
which can detect what “objects” to avoid/phase through -
You need to understand client/server transportation using
RemoteEvents
-
You’ll need to also figure out how Raycasting works
1 Like
It can phase through any buildings or objects meaning it can go through any object.
Oh, well you’d also need to figure out Raycasting if you want the part to move somewhere I presume