Creating a Random Obby Game

You can write your topic however you want, but you need to answer these questions:

  1. I’m trying to make a random obby game similar to Obby Elevator or Tower of Hell (without the random generation); a pre-made obby is chosen from a collection of obbies and is spawned in. After a certain amount of time, the obby disappears, and there is an intermission. Afterwards, the process repeats.

I am not sure how to go about scripting this, however.

I wasn’t able to find any posts about this because I wasn’t sure what to search for.

I don’t want a script written for me, I just want some tips to know how to start scripting this, or a link to a post that addresses my question.

Thanks! :slightly_smiling_face:

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Suphi Kaner has made a video about this i think, it will give you alot to know about things like generation and stuff. Im pretty sure it uses your premade models. https://youtu.be/gJg48CFb39Q?si=-Xj310RyfQ1ZUuI1

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Suphi Kaner has made a video about this i think, it will give you alot to know about things like generation and stuff. Im pretty sure it uses your premade models. https://youtu.be/gJg48CFb39Q?si=-Xj310RyfQ1ZUuI1

Alright, thanks! I’ll make sure to check it out!

maybe store all your obbies in a folder and use :GetChildren() to turn it into a table
that you can index with a random number

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