Creating a VR camera system

aight so uh im tryna make a vr game
i have the hands working fine
but
THE GOD FORSAKEN CAMERA HAS STOLEN SO MANY HOURS OF MY LIFE
anyways im just tryna make a camera system that works for vr
what i mean by that is like your camera stays where your character is
as in it’s always in first person, but without the dumb thing that makes it impossible to see whenever you’re in first person in VR whenever you’re moving
yknow the giant black glow thing’
basically:
i wanna force people into first person without the giant black thing whenever moving
what i can’t figure out how to do is get the camera to offset with the head of the player

VRS.UserCFrameChanged:Connect(function(part, offset)
	CameraCF = camera.CFrame
	HeadCF = VRS:GetUserCFrame(Enum.UserCFrame.Head)
end)

this is my current code but I can’t figure out how to make it change the camera CFrame offsetted to where the head is
god i suck at writing devforum stuff

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