Creating a walking Golem: What do you think of this?

I have an animation of a walking Golem, and I wanted to hear what you think about this!

Animation (gyazo.com)

I don’t think it’s really amazing, but because of my lack of creating animations, I find this atleast good enough for a game. Still, I want to hear feedbacks on how to improve, or if you find it good or not.

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I think it’s too boring and using the default animator is really not the way to go I would suggest you use blender to make your animation much more smooth and realistic.

Here’s a youtube tutorial to get you started :slight_smile:

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I find it too, there‘s something missing, but I can‘t find what. And, I know that we can animate in blender, but what are the main advantages? I mean, why should I use blender instead of the default animator?

It might be my preference but when I tried animating on blender it’s much much better than when I was animating on the default animator one.

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And also watch this.This will really help you(12 principles of animation)

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There are many advantages when it comes to animating. 1st, it is easier to sync sounds. For example, if you are animating a gun, you can drop an audio file and sync it. 2nd you have more freedom. In robox studio, you can use Moon animator, but in blender, the rig is clearer and smoother. You should try it out.

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It looks more like an r6 animation, I wish to see it walk in r15 style

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Ok, thanks for all your comments. I will try to see if I can do better, if yes I will update this topic