I am creating a player selection system and I want to create a GUI that displays a list of all players who are on a certain team. However, the current script is generating a list of all players in the game for some clients, while for others it only generates a player card for one player.
local Values = game.ReplicatedStorage.Values
local Player = game.Players.LocalPlayer
local PlayersList = game.Players:GetPlayers()
function createCard()
for i, player in pairs(PlayersList) do
if player.Team == game.Teams.Fans then
local PlayerCard = script.Parent.PlayerCardTemplate:Clone()
PlayerCard.Parent = script.Parent.NeutralPlayers
PlayerCard.PlayerName.Text = player.Name
PlayerCard.Name = player.Name
PlayerCard.Visible = true
PlayerCard.MouseButton1Click:Connect(function()
game.ReplicatedStorage.Events.RemoteEvent:FireServer(PlayerCard.PlayerName.Text)
end)
end
end
end
game.ReplicatedStorage.Events.RemoteEvent.OnClientEvent:Connect(function(CurrentStatus, PickedPlayer, PickingTeam)
local function UpdatePlayers()
if CurrentStatus == "Start Round" then
createCard()
end
end
UpdatePlayers()
end)