Creating audio instances with PlaybackRegionsEnabled causes stuttering in currently playing tracks. I’ve found this to be an issue that’s only just come up recently, and it causes our footsteps system to make our background music sound bad.
In this repro, I had the background music playing as it usually does - as a client Sound globally. As for the footstep sounds, it picks a random sound from a folder (each made from the same SoundId with different playback positions), and plays it under the Part. This causes choppy audio in the background music.
Can confirm this is happening, and only started recently. In my game especially is this critical, as some music is used in the form of a terror radius system. So when footstep audios (or other audios with PlaybackRegionsEnabled) begin playing, it causes these tracks to drop out/stutter. It’s especially annoying because this bug persists into the main client (Roblox App).
Happened mid testing session a few days ago, I believe after the latest update? As far as I remember it was fine the day before, I hopped off for the night, and opening studio had stuttering. Joining the test place my client updated and it started stuttering in there too