The following are the update history:
[06/19/2025] CF_Part3_Warmup_UPD2
- Fixed Burning Torch issue
- Fixed overlapped music issue when fighting bosses
- Reverted PT3 DMG Formula due to some people keep saying it’s a bug and dont know how it actually works
- New Mechanic: Damage Over Time, this means Burn and Bleed will work now
[06/18/2025] CF_Part3_Warmup
- Fixed the issue where Dragon can be pushed
- We tried our best to fix the issue where sometimes you cant trigger combat
- We tried our best to fix the issue where sometimes enemies wont respawn
- Improved the way about how you set combat mode
- Fixed the issue where market items will show randomized stat instead of base stat
- Fixed the alpha channels of some icons
- Here are some updates about PT3 Warmup
- Crafting Station in Initus Bay
- PT3 DMG Formulas, but enemies still stay at PT2 Formulas right now
- New difference between purchase price and sell price
- Queen Bee will now drop better Honey Armor
[06/16/2025] CF_Part2.7_XBOX_UPD_Patch#1
- Fixed the issue where you will fall into void when fighting Slimes in Eursida Areas
- Removed Slime Spike attack pattern
- Possibly Fixed the issue where players cant encounter combat
- Possibly Fixed the issue where enemies dont move at all
- Fixed the invisible hitbox of Dragon, and also fixed the issue where Dragon can be pushed
- Fixed the issue where in rare cases, slime puddles will ragdoll player
- Nerfed Enemy attack speed for all monsters
- Fixed hitboxes of Slime Puddle, Slime Bomb, Wolf Bite and Wolf Spikes.
- Fixed the issue where in some rare cases, enemy attacks wont fade and stay for a long time
- Improved player data loading
- Fixed the issue the color of item drops doesn’t match the color in Backpack UI
[06/15/2025] CF_Part2.7_XBOX_SUPPORT_UPD
- Finally, XBox & Controller Support!
- Close any UI in backpack/crafting/menu, etc by pressing ButtonB
- UI hover support for player list and others
- Trigger prompts by pressing ButtonX
- Choose among multiple prompts by RightThumbstick or DPad
- Controller-friendly keybinds for Actives, Ult and Dash
- Runtime hot toggle between keyboard and controller! It means you can freely toggle between these two
- Shiftlock support for Console & Controller
- Added Trusses to Crimson Slime Area
- Fixed the issue where you can reach 50+ DEX Points due to history test issues
- Fixed the issue where sometimes enemy will fail to give drops
[06/15/2025] CF_Part2.7_QOL_UPD
- Fixed the issue where item drops can go underground
- Fixed a rare issue which causes players sometimes cant fight mobs
- Fixed invisible enemy models
- Fixed Venator Village has no respawn locations (This affects Trio boss fighting experience)
- Fixed “Invalid orb Identity” error popup in some cases
- Improved the logic of character respawn
- Fixed the issue where if enemy fall into void, no rewards will be given
- Fixed the hitbox issue about player avatar accessory
- Lag Spike Improvements
- Fixed some issues related to UI offset in mobile devices
- Settings can now be saved
- New Settings: Combat Mode, Rain/Wind Effects, Entity Render Distance & Hide UI
- You can customize how many points you can invest per click now
- Fixed Slime Bomb hitbox, pattern readded
- Revamped Item Filter Panel
[06/12/2025] CF_Part2.5_Patch#3
- Removed King Slime Island, therefore, the location has changed to old HM Wolf location.
- Removed Slime Bomb pattern until further hitbox fix
- Fixed an issue where you will enter the game with fixed camera
- Fixed jump boost active
[06/10/2025] CF_Part2.5_Patch#2_Hotfix#1
- Added a command for all players:
/freecam - Trio bosses are now around Lv.200
- Nerfed Slime Spike attacks
- Nerfed Slime Attack Immunes
[06/10/2025] CF_Part2.5_Patch#2
- Fixed the unreliable character respawn issue
- Fixed terrain issues
- Visual improvements for enemy encountering and wind
- New attack pattern for Slime variants
- New variants for Slimes
- Removed “Sand Slime” variant
- Lighting changes for “Thyrsus Woods” area
- Eursida Areas will now spawn different enemies, with a higher level, which is for mid-game progression
- Fixed Wolf hitbox
- Fixed Slime hitbox
- Improved dash, now it dashes to your move direction, instead of where character is facing at
- Added a slight horizontal bounce for all orbs, it will bounce to your move direction
[06/09/2025] CF_Part2.5_Patch#1_Hotfix#1
- Removed some ores that cant be mined
- Fixed enemy damage formula
[06/09/2025] CF_Part2.5_Patch#1
- Fixed the issue where sometimes enemy models not showing
- Fixed the issue where orbs will spawn outside of the battle area (rarely)
- Fixed the issue where if you jump down to trigger the fight, the combat location will be inaccurate
- Improved chest open logic
- Removed a joke chest
- Fixed terrain issues
- Added Dash mechanic by pressing R key
- Game performance improvement
- Environment more lively
- New things in Initus Bay
- New Areas in Thyrsus Woods
- We changed DMG formula, buffed Max but nerfed Min
- Reverberation no longer has a higher base stat than other physical classes,
- Enemy Variants, wolves and slimes will randomly get a different skin
- Burst Orb Revamps
[06/07/2025] CF_Part2.5_Patch#0_Hotfix#1
- Revamped icons from Critical Adventure
[06/07/2025] CF_Part2.5_Patch#0
- Fixed some issues related to character spawn system
- Reduced the issue which says “[Error] Invalid Orb Identity”
- Fixed terrain issues
- Reduced the issue which makes enemy model hidden
- Fixed the issue where you cant do anything in titlescreen (button is not working etc)
- Fixed the issue where enemy will not respawn sometimes
- Disabled server dead clock (6 hours kick)
- Removed “Sky Tower: The Key” quest
- Fixed the issue where you cant skip the dialogue
- T5 Weapon Drop Rate: 4% → 6%
- Erase File feature is back
[06/02/2025] CF_Part2.5_Hotfix#2
- Fixed terrain issues near HM Wolf
- Fixed the issue where you can sell your weapons obtained from statue (but you can still sell Crescendo if you have more than one)
- Fixed an issue where some accessories stats are randomized
(this includes Magician’s Hat, Arcane Spellbook, Enchanted Blade, Sharpener’s Rock)
[06/01/2025] CF_Part2.5_Hotfix#1
- Fixed selling logic
- Fixed issues related to PT2 item changes
- Added more respawn locations to some areas (highlands )
- HP scale for enemy will only enable for bosses now
- Boss companions are back but sadly we couldn’t fix the army problem, so the fights are not combined
- Private server is enabled
- Access for Console is enabled
- 2 New Weapons, dropped by bosses
- 1 New Chest
- Class Balances
[05/31/2025] CF_Part2.5 UPDATE
- Fixed terrain issues.
- Fixed rare instances where players could run out of the combat area.
- Fixed rare issues where players would get stuck in combat and unable to settle.
- Fixed rare issues where boss subordinates couldn’t correctly enter combat.
- Fixed most cases where orbs would spawn at high terrains.
- Fixed
UIScalesettings not saving after a reset. - Fixed rare cases where players couldn’t trigger combat.
- Fixed issues where orb animations sometimes wouldn’t play correctly.
- Fixed rare cases where players would get stuck inside trees after combat ended.
- Fixed rare issues where bosses wouldn’t respawn, enter combat, or trigger AI pathfinding.
- Fixed combat progression getting stuck if a player exited or respawned right as they entered combat.
- Fixed rare cases where boss and minion combat was separate.
- Fixed Slime hitbox issues.
- Fixed the internal cooldown issue with orb hitboxes, you can now trigger multiple orbs simultaneously.
- Fixed Heal Orbs not scaling with player VIT.
- Fixed server lag caused by excessive Lua table byte count when players held too many items.
- Fixed extreme lag when loading too many inventory slots for players with many items.
- Fixed monsters sometimes getting stuck during combat, leading to errors.
- Fixed monsters sometimes drifting.
- Improved datastore loading times to be much faster.
- Fixed talent points being able to go negative.
- Fixed some boss arenas not being correctly recognized as terrain.
- Fixed monster models sometimes not loading correctly.
- Fixed combat sometimes having no damage unless you joined another server.
- Fixed rare cases where you couldn’t allocate talent points.
- Fixed Passive Items not automatically equipping after being obtained unless you reset.
- Significantly improved framerate drops during combat.
- Fixed old player data not being cleared when players left and rejoined the server.
- Fixed the Critical Damage calculation formula.
- Adjusted calculation formulas for several stats (Level, Health, etc.).
- Fixed Reverberation never triggering Echo.
- Added a 5-second countdown timer for Orb despawn.
- Added a one-click “Sell All” function.
- Implemented better currency value display.
- Low Detail Mode can now be toggled on/off at any time.
- Removed the weapon selling function; it’s now replaced with a traditional statue vendor.
- New Accessories
- Map Optimizations
- Overall Game Performance Optimizations
- Removed the “Book of Crescendo” recipe
- Buffed Burst class
- Buffed Chain class
- Revised the Flow mechanic.
- Revised the Reverberation mechanic
[05/09/2025] CF_PT2 UPDATE
- Fixed the issue where you could not view the accessories equipped by players.
- Fixed the issue where there was a chance that the stat allocation would reset every time you enter the game.
- Removed some joke items.
- Fixed the issue where the chain bar might not display correctly sometimes.
- Fixed the issue where the encounter border might not display correctly sometimes.
- Fixed the translation issue of the Flow bar in some languages.
- Fixed the issue where player names in the player list UI would be translated.
- Fixed the issue where the ultimate moves of Reverberation and Flow might not display in rare cases.
- Fixed the issue where the orb might not generate in rare cases.
- Fixed the issue where Slime might directly cause an error in rare cases during combat.
- Fixed the issue where distant monsters might not load their animations sometimes.
- Fixed the issue where using a Burst ultimate move after a monster dies would cause an error.,
- Fixed the issue where shiftlock might fail in extremely rare cases.
- Fixed the issue where the built-in cooldown in the inventory system might not be cleared in extremely rare cases after death.
- Fixed the issue where the camera might not reset to the initial character state in extremely rare cases.
- Fixed the issue where the monster health bar might not correctly obtain information in extremely rare cases.
- Fixed the issue where the area information display might cause an error in an extremely small probability after death.
- Fixed the issue where the Prompt might cause an error when another player just finished mining the material node.
- Fixed the issue where the player might not be correctly recorded in extremely rare cases after death.
- Fixed the issue where the area information might cause an error if you die exactly at the boundary of an area.
- Made it easier to do the jump in Past History
- Fixed the issue where the monster model might not load in rare cases.,
- Fixed the issue where the health is always 100 in the character attribute interface.,
- Fixed the issue where if a chest fails to open, it will definitely fail to open again after re-entering the game.,
- Improved the skill UI.
- Fixed the issue where the “e dance” command could not be used.,
- Fixed the issue where some icons appeared as question marks.,
- Fixed the attribute error of the Blackwolf Necklace.,
- Fixed the issue where some attributes in the character attribute interface would not update.