Critical Fantasy | Update Log before PT3

The following are the update history:

[06/19/2025] CF_Part3_Warmup_UPD2

  • Fixed Burning Torch issue
  • Fixed overlapped music issue when fighting bosses
  • Reverted PT3 DMG Formula due to some people keep saying it’s a bug and dont know how it actually works
  • New Mechanic: Damage Over Time, this means Burn and Bleed will work now

[06/18/2025] CF_Part3_Warmup

  • Fixed the issue where Dragon can be pushed
  • We tried our best to fix the issue where sometimes you cant trigger combat
  • We tried our best to fix the issue where sometimes enemies wont respawn
  • Improved the way about how you set combat mode
  • Fixed the issue where market items will show randomized stat instead of base stat
  • Fixed the alpha channels of some icons
  1. Here are some updates about PT3 Warmup
  • Crafting Station in Initus Bay
  • PT3 DMG Formulas, but enemies still stay at PT2 Formulas right now
  • New difference between purchase price and sell price
  • Queen Bee will now drop better Honey Armor

[06/16/2025] CF_Part2.7_XBOX_UPD_Patch#1

  • Fixed the issue where you will fall into void when fighting Slimes in Eursida Areas
  • Removed Slime Spike attack pattern
  • Possibly Fixed the issue where players cant encounter combat
  • Possibly Fixed the issue where enemies dont move at all
  • Fixed the invisible hitbox of Dragon, and also fixed the issue where Dragon can be pushed
  • Fixed the issue where in rare cases, slime puddles will ragdoll player
  • Nerfed Enemy attack speed for all monsters
  • Fixed hitboxes of Slime Puddle, Slime Bomb, Wolf Bite and Wolf Spikes.
  • Fixed the issue where in some rare cases, enemy attacks wont fade and stay for a long time
  • Improved player data loading
  • Fixed the issue the color of item drops doesn’t match the color in Backpack UI

[06/15/2025] CF_Part2.7_XBOX_SUPPORT_UPD

  • Finally, XBox & Controller Support!
  1. Close any UI in backpack/crafting/menu, etc by pressing ButtonB
  2. UI hover support for player list and others
  3. Trigger prompts by pressing ButtonX
  4. Choose among multiple prompts by RightThumbstick or DPad
  5. Controller-friendly keybinds for Actives, Ult and Dash
  6. Runtime hot toggle between keyboard and controller! It means you can freely toggle between these two
  7. Shiftlock support for Console & Controller
  • Added Trusses to Crimson Slime Area
  • Fixed the issue where you can reach 50+ DEX Points due to history test issues
  • Fixed the issue where sometimes enemy will fail to give drops

[06/15/2025] CF_Part2.7_QOL_UPD

  • Fixed the issue where item drops can go underground
  • Fixed a rare issue which causes players sometimes cant fight mobs
  • Fixed invisible enemy models
  • Fixed Venator Village has no respawn locations (This affects Trio boss fighting experience)
  • Fixed “Invalid orb Identity” error popup in some cases
  • Improved the logic of character respawn
  • Fixed the issue where if enemy fall into void, no rewards will be given
  • Fixed the hitbox issue about player avatar accessory
  • Lag Spike Improvements
  • Fixed some issues related to UI offset in mobile devices
  • Settings can now be saved
  • New Settings: Combat Mode, Rain/Wind Effects, Entity Render Distance & Hide UI
  • You can customize how many points you can invest per click now
  • Fixed Slime Bomb hitbox, pattern readded
  • Revamped Item Filter Panel

[06/12/2025] CF_Part2.5_Patch#3

  • Removed King Slime Island, therefore, the location has changed to old HM Wolf location.
  • Removed Slime Bomb pattern until further hitbox fix
  • Fixed an issue where you will enter the game with fixed camera
  • Fixed jump boost active

[06/10/2025] CF_Part2.5_Patch#2_Hotfix#1

  • Added a command for all players: /freecam
  • Trio bosses are now around Lv.200
  • Nerfed Slime Spike attacks
  • Nerfed Slime Attack Immunes

[06/10/2025] CF_Part2.5_Patch#2

  • Fixed the unreliable character respawn issue
  • Fixed terrain issues
  • Visual improvements for enemy encountering and wind
  • New attack pattern for Slime variants
  • New variants for Slimes
  • Removed “Sand Slime” variant
  • Lighting changes for “Thyrsus Woods” area
  • Eursida Areas will now spawn different enemies, with a higher level, which is for mid-game progression
  • Fixed Wolf hitbox
  • Fixed Slime hitbox
  • Improved dash, now it dashes to your move direction, instead of where character is facing at
  • Added a slight horizontal bounce for all orbs, it will bounce to your move direction

[06/09/2025] CF_Part2.5_Patch#1_Hotfix#1

  • Removed some ores that cant be mined
  • Fixed enemy damage formula

[06/09/2025] CF_Part2.5_Patch#1

  • Fixed the issue where sometimes enemy models not showing
  • Fixed the issue where orbs will spawn outside of the battle area (rarely)
  • Fixed the issue where if you jump down to trigger the fight, the combat location will be inaccurate
  • Improved chest open logic
  • Removed a joke chest
  • Fixed terrain issues
  • Added Dash mechanic by pressing R key
  • Game performance improvement
  • Environment more lively
  • New things in Initus Bay
  • New Areas in Thyrsus Woods
  • We changed DMG formula, buffed Max but nerfed Min
  • Reverberation no longer has a higher base stat than other physical classes,
  • Enemy Variants, wolves and slimes will randomly get a different skin
  • Burst Orb Revamps

[06/07/2025] CF_Part2.5_Patch#0_Hotfix#1

  • Revamped icons from Critical Adventure

[06/07/2025] CF_Part2.5_Patch#0

  • Fixed some issues related to character spawn system
  • Reduced the issue which says “[Error] Invalid Orb Identity”
  • Fixed terrain issues
  • Reduced the issue which makes enemy model hidden
  • Fixed the issue where you cant do anything in titlescreen (button is not working etc)
  • Fixed the issue where enemy will not respawn sometimes
  • Disabled server dead clock (6 hours kick)
  • Removed “Sky Tower: The Key” quest
  • Fixed the issue where you cant skip the dialogue
  • T5 Weapon Drop Rate: 4% → 6%
  • Erase File feature is back

[06/02/2025] CF_Part2.5_Hotfix#2

  • Fixed terrain issues near HM Wolf
  • Fixed the issue where you can sell your weapons obtained from statue (but you can still sell Crescendo if you have more than one)
  • Fixed an issue where some accessories stats are randomized
    (this includes Magician’s Hat, Arcane Spellbook, Enchanted Blade, Sharpener’s Rock)

[06/01/2025] CF_Part2.5_Hotfix#1

  • Fixed selling logic
  • Fixed issues related to PT2 item changes
  • Added more respawn locations to some areas (highlands )
  • HP scale for enemy will only enable for bosses now
  • Boss companions are back but sadly we couldn’t fix the army problem, so the fights are not combined
  • Private server is enabled
  • Access for Console is enabled
  • 2 New Weapons, dropped by bosses
  • 1 New Chest
  • Class Balances

[05/31/2025] CF_Part2.5 UPDATE

  • Fixed terrain issues.
  • Fixed rare instances where players could run out of the combat area.
  • Fixed rare issues where players would get stuck in combat and unable to settle.
  • Fixed rare issues where boss subordinates couldn’t correctly enter combat.
  • Fixed most cases where orbs would spawn at high terrains.
  • Fixed UIScale settings not saving after a reset.
  • Fixed rare cases where players couldn’t trigger combat.
  • Fixed issues where orb animations sometimes wouldn’t play correctly.
  • Fixed rare cases where players would get stuck inside trees after combat ended.
  • Fixed rare issues where bosses wouldn’t respawn, enter combat, or trigger AI pathfinding.
  • Fixed combat progression getting stuck if a player exited or respawned right as they entered combat.
  • Fixed rare cases where boss and minion combat was separate.
  • Fixed Slime hitbox issues.
  • Fixed the internal cooldown issue with orb hitboxes, you can now trigger multiple orbs simultaneously.
  • Fixed Heal Orbs not scaling with player VIT.
  • Fixed server lag caused by excessive Lua table byte count when players held too many items.
  • Fixed extreme lag when loading too many inventory slots for players with many items.
  • Fixed monsters sometimes getting stuck during combat, leading to errors.
  • Fixed monsters sometimes drifting.
  • Improved datastore loading times to be much faster.
  • Fixed talent points being able to go negative.
  • Fixed some boss arenas not being correctly recognized as terrain.
  • Fixed monster models sometimes not loading correctly.
  • Fixed combat sometimes having no damage unless you joined another server.
  • Fixed rare cases where you couldn’t allocate talent points.
  • Fixed Passive Items not automatically equipping after being obtained unless you reset.
  • Significantly improved framerate drops during combat.
  • Fixed old player data not being cleared when players left and rejoined the server.
  • Fixed the Critical Damage calculation formula.
  • Adjusted calculation formulas for several stats (Level, Health, etc.).
  • Fixed Reverberation never triggering Echo.
  • Added a 5-second countdown timer for Orb despawn.
  • Added a one-click “Sell All” function.
  • Implemented better currency value display.
  • Low Detail Mode can now be toggled on/off at any time.
  • Removed the weapon selling function; it’s now replaced with a traditional statue vendor.
  • New Accessories
  • Map Optimizations
  • Overall Game Performance Optimizations
  • Removed the “Book of Crescendo” recipe
  • Buffed Burst class
  • Buffed Chain class
  • Revised the Flow mechanic.
  • Revised the Reverberation mechanic

[05/09/2025] CF_PT2 UPDATE

  • Fixed the issue where you could not view the accessories equipped by players.
  • Fixed the issue where there was a chance that the stat allocation would reset every time you enter the game.
  • Removed some joke items.
  • Fixed the issue where the chain bar might not display correctly sometimes.
  • Fixed the issue where the encounter border might not display correctly sometimes.
  • Fixed the translation issue of the Flow bar in some languages.
  • Fixed the issue where player names in the player list UI would be translated.
  • Fixed the issue where the ultimate moves of Reverberation and Flow might not display in rare cases.
  • Fixed the issue where the orb might not generate in rare cases.
  • Fixed the issue where Slime might directly cause an error in rare cases during combat.
  • Fixed the issue where distant monsters might not load their animations sometimes.
  • Fixed the issue where using a Burst ultimate move after a monster dies would cause an error.,
  • Fixed the issue where shiftlock might fail in extremely rare cases.
  • Fixed the issue where the built-in cooldown in the inventory system might not be cleared in extremely rare cases after death.
  • Fixed the issue where the camera might not reset to the initial character state in extremely rare cases.
  • Fixed the issue where the monster health bar might not correctly obtain information in extremely rare cases.
  • Fixed the issue where the area information display might cause an error in an extremely small probability after death.
  • Fixed the issue where the Prompt might cause an error when another player just finished mining the material node.
  • Fixed the issue where the player might not be correctly recorded in extremely rare cases after death.
  • Fixed the issue where the area information might cause an error if you die exactly at the boundary of an area.
  • Made it easier to do the jump in Past History
  • Fixed the issue where the monster model might not load in rare cases.,
  • Fixed the issue where the health is always 100 in the character attribute interface.,
  • Fixed the issue where if a chest fails to open, it will definitely fail to open again after re-entering the game.,
  • Improved the skill UI.
  • Fixed the issue where the “e dance” command could not be used.,
  • Fixed the issue where some icons appeared as question marks.,
  • Fixed the attribute error of the Blackwolf Necklace.,
  • Fixed the issue where some attributes in the character attribute interface would not update.
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