Critical Skinned Mesh Physics Bug

Hi
Since the latest release ~10h ago there’s been a critical issue in my game: [🐵] Savannah Life - Roblox
Our custom physics ragdoll meshes can often stretch to impossible sizes now leading to situations as below:





These are the ragdoll skinned mesh body parts that are being stretched across the map.
This started happening since the latest update.

Some of these fixes seem relevant (Release Notes for 673):
image
image

See the private message for more info.

Expected behavior

The physics behavior of the meshes should be what it was like before the update. They shouldn’t stretch uncontrollably.

This started happening yesterday, with no changes on our end so it’s most likely an engine change.

Please fix this asap, as it essentially breaks the entire game.

A private message is associated with this bug report

6 Likes

Thanks for investigating - we think this is related to Bone.WorldCFrame is disabled on Android clients and should be fixed now in the latest app version. Please let us know if there continue to be any issues.

1 Like

Looks like it’s fixed but we’re still getting some reports for Android phones.
Users say they’re on the latest roblox version.

EDIT: Looks like they we’re on an old version.

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