Hello! My name is Tsu and recently I’ve gotten into GFX. I don’t know how well I’m doing in the GFX world and I know my GFX isn’t the greatest so I would love some feedback! (any harsh criticism is welcome) Here are the GFX I made. ( There 9 of them )
Again these are not the best GFX ever made (obviously cause I’m new to this) so any feedback of any sort is all welcome!
Time to finish per GFX: 2 hours. So, in short, it took me two days to finish all 9 GFX
Programs Used: Blender 2.79 and Pixlr
I’m also thinking of learning how to use the more current version of Blender 2.82 and using paint.net
Any advice?
Thanks for stopping by!! (remember don’t steal my work please even though it’s not the best work )
I very much like them! I think they’re all very good for someone who is new to Blender. I congratulate you!
On the other hand, there’s really only one thing I can make note of: some of the joints are a bit disconnected. I suggest that you try to connect them with a little more accuracy. Either way, fantastic job!
I love how you match your colors for your physical objects and your text. It flows very well, and your poses are great too. The backgrounds have a lot going on, and none of them lack detail and they all look great.
Unfortunately, there are lighting problems here, but everyone messes up on lighting. From what I see, you’re using white lamps for lighting. I think you should match the colors better. If there’s fire in your scene, make a smoke simulation and make it emit light. If the scene has a lot of ice, make the lamp blue, and if there’s lightning, make the light effect the avatar that you’re rendering. Some of these scenes have objects in them that would normally emit light, but they’re not, and color matching should be more present here.
On your first render, there was a bit of noise behind the mask. This node node will not only speed up your render times, but it will not give smudges like Bender’s normal denoiser.
I certainly appreciate your recommendation and support. I also agree with you on switching to the current version of Blender as well. This blender denoise node looks interesting to look into so thanks for that as well.
This is amazing! althoough what you need to improve on is the effects, its good its just not realistic as it seems and the CC or Color correction need to improve like if you put fire as effects make the character color be affected by the fire like a glow
They are very good! I would say to use a rig so that the character’s appendages look less “blocky” and separated, and use cycles or eevee as the render engine instead of blender internal. It also looks like you have ambient occlusion turned on, which makes the characters look a little bit hazy, so I would turn that off. Overall great GFXs!